![]() ![]() You can find out what they do in the Card List section. If your deck doesn't have a theme that relies on Trainer cards, here are some you can include: Computer Search, Energy Removal, Gust of Wind, Pokemon Trader, Potion, and Switch. Example: If your deck focuses on removing the enemy Pokemon's Energy, you should include several Energy Removal and Super Energy Removal cards. The cards you include greatly depends on the theme you chose before. Choose The Trainer Cards - The Trainer cards can help make your deck much better against opponents. Here's an example: 3 Bulbasaurs, 2 Ivysaurs, and 1 Venusaur. You should include two Stage 1 and one Stage 2 cards. Once you have that done, you should choose the Stage 1/Stage 2 Evolution cards for about 2 Pokemon that can evolve. Pick 4 or 5 Basic Pokemon and have about 3 or 4 copies of each one. Again, the theme you picked can affect this. Choose The Pokemon - Now that you know what deck you want to build, you have to choose the Pokemon for the deck. If you decided on two types for your deck, having about 10-14 Energy cards for each type should be enough. You can do this step after you pick them. The amount of Energy cards you should include depends on the Pokemon you will be using. Also remember that Colorless Pokemon can use any type of Energy. And make sure that the types you pick are not weak against the same type. For example, if you choose a Rain Dance theme, most of your Pokemon will be Water. Sometimes the theme you chose affects that. Now, decide on how many and what types you want to include. You can learn about them in the Deck Archetypes part below. > - Starting Out - Before you actually start building the deck, you should decide what type of deck you want to create. Sleep - Effect: The Pokemon cannot attack or retreat. Nidoking's Toxic causes 20 damage each turn. Poison - Effect: The Pokemon receives 10 damage after each player's turn. Wait for the next turn, and it will go away. Paralysis - Effect: The Pokemon cannot attack or retreat. If you get tails when trying to attack, the Pokemon receives 20 damage. > - Confusion - Effect: The Pokemon must flip a coin to do any command. Also, send in some tips/tricks if you have any. So if you have information on those cards I am missing, please send it to me via e-mail. The walkthrough is far from done, and I'm missing some cards in the Card List (mostly Promotional). ![]() VERSION 0.2 - JFirst version of the guide. I just added some information on cards, and I also changed the copyright notice and legal information a bit. Also added information on a couple cards. VERSION 0.3 - JChanged the order of the walkthrough and added two clubs to it. VERSION 0.4 - JAdded a new section and a small update to the walkthrough. VERSION 0.81 - AUGChanged the look of the FAQ a bit. VERSION 0.82 - AUGUpdated legal information. VERSION 0.85 - AUGAdded Psychic Club to the walkthrough. I still need information for 5 of them, so send the info to me if you have those cards. VERSION 0.95 - AUGFinished up the walkthrough and added information for more Promotional Cards. VERSION 1.0 - AUGFinished the Card List section. VERSION 1.05 - JANUMade some minor changes. VERSION 1.07 - JAdded a couple format changes. VERSION 1.1 - OCTOUpdated contact information and made a few other changes.
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